Beast Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear tan clothing when he does not wear armor. His cinnamon fur is lengthy. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 8 years old his parents immigrated from the east. After coming to the age of reason, Beast took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Immigrant, Slave. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 22000 sp.
Kairon Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He has dyed his greying red hair a little too much giving a sharp red color. His white eyes peer out from beneath his feathered black hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Tailor
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.
Barendd Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black deerstalker hat and black clothes. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Barendd hails from a village terrorized by brigands. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Racist, Impulsive. Bonds: Enemies, Adventurer. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 83 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 20 (+5) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. His blonde hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Naal studied abroad. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Banker for hire.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Job. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 100 gp.
Wymar Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a black and brown robe with the hood down. He has styled his chestnut hair well, parting it to the left. This blue eyed westerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.
History: His mother raised him in a mountain cabin. In his 14th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Bonds: Enemies, Military, Nature, Criminal record. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
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