Vondal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a black cloak and cross-gartered grey stockings. He is muscular with a powerful set of arms. His hair is silver and curly. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Vondal lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants revenge against brigands.
Flaws: Shy. Bonds: Enemies, Family, Has a crush. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Chain shirt.
Anselm Gladstone, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green cloak and cross-gartered black stockings. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Rich. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
Hobart Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered quarterstaff and tarnished falchion as well. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: Hobart speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hobart fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Chalcedony (80 gp). Banded agate (10 gp). 1 Silk rope. 1 Silver holy symbol.
Sapply Murnig, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His long red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of western immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Flaws: Ugly, Mundane. Bonds: Poor, Military, Immigrant. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven, Terran, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Tiger eye turquoise (15 gp).
Joser Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His long auburn hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.
Personality: Joser hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and doesn't want to be a carter and was forced into it by his family
Ideals: Artistic. Bonds: Family, Slave, Adventurer, Job. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
Possessions: 40000 cp. Emerald (900 gp). Rhodochrosite (5 gp). Azurite (5 gp).
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