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Advanced [show]


Patrin Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His rusty crest is matted, messy, and big. His eyes are red and catlike.

Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Religious, Immigrant, Slave, Job. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Patrin Wivvyrholdalphiax, Male Dragonborn Bard 12
Medium (6'5") Dragonborn, Lawful Good (CR 12)
Armor Class 12
Hit Points 69 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 16 (+3)15 (+2)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 100 pp. Old masterpiece painting (700 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Merton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Laborer uniform. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He has several tiny emerald earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Philantrophist. Bonds: Job, Rich, Attractive, Adventurer. Occupation: Laborer

Voice: American accent

Attributes [hide]

Randal Merton, Male Human Paladin 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs


Pelt Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has done his best to style his gray fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Slave Trader, Pelt learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Slave Trader job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Pelt Buttons, Male Tabaxi Fighter 8
Medium (6'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a skull on it. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety

Flaws: Ugly, Disease, Fearful. Bonds: Guardian, In love. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nalral Frostbeard, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 16 (+3)7 (-2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 330 gp.


Social Check DCs


Shamash Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His red crest is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Shamash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Architect, who enjoyed hunting, Shamash was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shamash took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Insane, Hedonist. Bonds: Attractive, Nature. Occupation: Beggar

Voice: French accent

Attributes [hide]

Shamash Verthisathurgiesh, Male Dragonborn Wizard 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2900 sp.


Social Check DCs

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