Rimmon Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a faded coat and loose pants complete with feathered hat. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Joker. Bonds: Has a crush, Adventurer. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 108 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2000 gp. Black pearl (1000 gp). Alexandrite (1000 gp). Rich purple corundum (400 gp). Black pearl (1000 gp). Eye agate (10 gp). Star rose quartz (60 gp). Golden pearl (80 gp). Blue quartz (10 gp).
Dynamic Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries quarterstaffs. His fur is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 14th year, his parents were killed by a goblins raid, leaving Dynamic alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Undercommon, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Deep blue spinel (200 gp). Peridot (30 gp). Carnelian (30 gp). Blue star sapphire (1200 gp). 1 Minor magic item.
Arjhan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His crest is cut close to his head. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Arjhan was born on a far western desert where he grew up under the tutelage of his mother, an expert Blacksmith. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Arjhan never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant, Family. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Breastplate. 1 Darkwood Buckler.
Rimple Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears tattered old clothes. He has a hunchback. He has styled his brown hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Carpenter mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Insomniac, Addict, Disease. Bonds: Criminal record. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp. A delicate silver chain set with a tourmaline (60 gp). Solid gold idol (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Minor magic item. 1 Minor magic item.
Tricking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His brown fur is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a great chef.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tricking was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Ideals: Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 120 pp.
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