Ratak Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a robe, a symbol of his god around his neck, and a trident on his belt. His clothes are grease stained in places. He has a small bristly mustache and wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ratak's homeland. Ratak decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ratak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 sp. Smoky quartz (20 gp). 1 Masterwork Common Melee.
Zedaar Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in an above average manner. His green crest is still thick. He has gold eyes and a green hat with a tan feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with painting.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Attractive, Family, Mentor. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 17)
Armor Class 12
Hit Points 111 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +5
Possessions: 4000 gp. Chalcedony (20 gp). Blue quartz (8 gp). Jasper (20 gp). Peridot (20 gp). Zircon (20 gp). Tourmaline (70 gp). Chalcedony (20 gp). Freshwater pearl (8 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Blue quartz (8 gp). Carnelian (20 gp). Azurite (8 gp). Freshwater pearl (8 gp). Tiger eye turquoise (8 gp). Blue star sapphire (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kriv Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. He has scarlet crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Kriv studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Insomniac. Bonds: Religious, Family, Job. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 200 gp. Brown-green garnet (100 gp). Deep blue spinel (1600 gp). Deep green spinel (100 gp). Eye agate (4 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wiggens Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in an above average manner. His hair is golden and curly. His brown eyes are passionate and lively.
Personality: Wiggens wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wiggens was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: To end his boredom.
Ideals: Disciplined. Flaws: Impulsive, Mundane. Bonds: Attractive, Poor. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 15
Hit Points 83 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
Possessions: 4000 gp. Chalcedony (40 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his grey robe and has his ceremonial dagger always slung over his shoulder. He has no hair. His hazel eyes peer out from beneath his broad grey hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the south his family was never financially stable. Olunt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Olunt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and to be a miner again
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Poor. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Everburning torch.
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