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NPC Generator

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Advanced [show]


Dean Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his shield ready. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Emotional, Hedonist. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Blakeley, Male Human Ranger 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 10 (+0)8 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs


Tim Adley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his monstrous two handed axe always slung over his shoulder, and carries monstrous two handed axes. He has shaved his head bald. He has blue eyes and a violet hat with a blue feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. In his youth he was a Butcher, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Tim Adley, Male Human Fighter 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 43 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 13 (+1)15 (+2)
Skills Medicine +5, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 220 pp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A necklace of small pink pearls (3000 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Nordak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered singing. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical, Artistic. Bonds: Attractive, Nature. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Nordak Brawnanvil, Male Dwarf Expert 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His beige fur is thinning but still full. His yellow eyes dart from person to person.

Personality: Eccentric and domineering, Spring will drive conversation. He plays an instrument quite well.

History: Spring was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Spring In Woods, Male Tabaxi Paladin 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Oriax Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue trousers with black and violet striped suspenders. He wears various colorful collared shirts. His silver hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: The child of a Scribe, who enjoyed hunting, Oriax was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Oriax was left his mother's suit of armor and trained in its use and care. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Persistence. Bonds: Attractive, Nature, Military. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Oriax Divinity, Male Tiefling Rogue 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)18 (+4) 17 (+3)20 (+5)
Skills Arcana +7, Intimidation +8
Senses Passive Perception 13
Languages Common, Giant, Orc, Auran, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1600 gp. Solid gold idol (200 gp).


Social Check DCs

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