Whurbin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His red hair is braided into rings. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. He struck the Ploughman job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Fearful. Bonds: Job, Slave, Criminal record. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Ribbles Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy golden hair. His eyes are gray and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was a Slave Trader, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a stableman and was forced into it by his family
Ideals: Fighting. Flaws: Mundane, PTSD, Antagonistic. Bonds: Family, Religious. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Sapply Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He wears a black shirt with thin brown vertical stripes and tan pants. His long silver hair reaches down to his waist. His eyes are violet and catlike.
Personality: Sapply hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with a lost civilization.
History: He was raised in a desert tribe. Through the years after Sapply was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sapply's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 55 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Delg Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His chestnut hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Healer’s kit.
Az-Bror Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears rags and sports a simple walking cane. His silver hair is long and unkept. His eyes are violet and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 8)
Armor Class 9
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
