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NPC Generator

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Advanced [show]


Theodoric Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tight fitting tan shirt and pants. His clothes are grease stained in places. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and retire the richest man in the east

Flaws: Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Theodoric Cumberbatch, Male Human Rogue 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Direcris Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His brass crest has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: A skeptical and narcissistic man, Direcris's first love is himself. His second love is also himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Direcris Fharngnarthnost, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seebo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He has styled his chestnut hair well, parting it to the left. His brown eyes dart from person to person.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Insomniac. Bonds: Attractive, Mentor, Adventurer, Job. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Seebo Timbers, Male Gnome Monk 12
Small (3'3") Gnome, Lawful Good (CR 12)
Armor Class 15
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Investigation +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Auran, Draconic
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp. Red spinel (40 gp). Black opal (900 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormo Vice, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Sailor, who enjoyed hunting, Mormo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mormo took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Flaws: Insomniac. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Mormo Vice, Male Tiefling Ranger 8
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 14 (+2)21 (+5)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. White opal (1300 gp). Rich purple corundum (1300 gp). Sard (20 gp). Deep blue spinel (300 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Addict, Hedonist, Disease. Bonds: Poor, Immigrant. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Lamlis Suithrasas, Male Elf Ranger 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Azurite (9 gp).


Social Check DCs

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