Thakrak Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He likes to wear tan tank tops with grey pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce brown eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Mayor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new mayor responsibilities is difficult
Flaws: Insane. Bonds: Family, In love, Job. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Kellen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Disciplined, Logical, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Kairon Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tan coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He has a moderate pudge and is not very fit. He keeps his white hair in a pixie cut. He has silver eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and he's looking for his big break
Flaws: Ugly. Bonds: Has a crush, Adventurer, Military, Slave. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp. Red garnet (90 gp).
Gerald Blankley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky tan painted plate armor. He wears his hair in dreadlocks. His eyes are violet.
Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Shy, Impulsive, Insomniac. Bonds: Military, Job. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amber (140 gp).
Great Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. His black fur is still thick. He has several tiny ruby earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Great lived on a farm with his father, near the main road leading to a nearby town. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Justice. Bonds: Rich, Family, Criminal record. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 68 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
Possessions: 11000 gp. Freshwater pearl (15 gp). Rock crystal (70 gp). Iolite (70 gp). Banded agate (15 gp). Sard (70 gp). Rock crystal (70 gp). Deep blue spinel (300 gp). Moonstone (70 gp). White pearl (150 gp). Black opal (1300 gp). Jasper (70 gp). Eye agate (15 gp).
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