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Advanced [show]


Theobald Cornish, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his mace ready. His black hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: He dislikes all the random violence that takes place in the east. He also hits on women, regardless of circumstances.

History: The child of eastern immigrants he idolized his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Fighting, Pacifist. Bonds: Has a crush, Immigrant, Family. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Theobald Cornish, Male Human Warrior 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Shadow Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears black cloth garments or leather armor. His fur is cut close to his head. He is baby faced.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Unemployed, Shadow learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to tabaxi people

Ideals: Joker. Flaws: Racist, Antagonistic. Bonds: Job, In love. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Shadow Of Claws, Male Tabaxi Monk 5
Medium (6'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelaios Merit, Male Tiefling [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears a green shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: When he was but 8 years old his parents immigrated from the north. A gifted student he started as a Cartwright, but he got bored and became a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Pelaios Merit, Male Tiefling Commoner 1
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is thinning but still full. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Adventurer, In love, Nature. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Fargrim Daraln, Male Dwarf Commoner 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 9000 sp. A pair of silk slippers encrusted with tiny pearls. (50 gp). An abacus with copper, silver and gold markers (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Gifted, Impeccable. Flaws: Selfish, Antagonistic. Bonds: Attractive. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Frouse Timbers, Male Gnome Ranger 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 112 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 3000 gp. Sardonyx (30 gp). Hematite (5 gp). Silver pearl (120 gp). Malachite (5 gp). Smoky quartz (30 gp). Lapis lazuli (5 gp). Golden yellow topaz (300 gp). 1 Medium magic item.


Social Check DCs

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