Shifting Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His beige fur is thinning but still full. His yellow eyes peer out from beneath his Stetson green hat.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Further expansion of business; and he is greedy
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp.
Therai Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is thinning but still full. His eyes are silver and beady.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Therai enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Therai was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Stylist. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Military. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Windy Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man wears a faded coat and loose pants complete with broad hat. He has wavy lavender fur. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Religious, Mentor. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1600 gp.
Jebeddo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with green pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has chestnut hair. His eyes are a pleasant blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Jebeddo was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Expand his business; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Racist. Bonds: Guardian, Job, Adventurer. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp.
Karash Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Karash and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 500 gp.
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