Erky Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy black hair. He is very pretty but has cold, dead eyes.
Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Erky was born in the east. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Gnomish compassion; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Shy, Fearful, Racist. Bonds: Attractive. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Darrak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: The child of a Dilettante, who enjoyed hunting, Darrak was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He then took over the family business and is one of the better Carter for hire.
Motivation: To be a Dilettante again.
Ideals: Athletic, Gifted. Bonds: Rich, Job, Nature. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 9
Hit Points 59 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 19 (+4) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 120 pp.
Imsh Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He has styled his brown hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. After months of barely getting by, Imsh managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and money/treasure
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: Carnelian (60 gp). Carnelian (60 gp). Pink pearl (150 gp). Azurite (12 gp). Amethyst (150 gp). Golden yellow topaz (1500 gp). Star rose quartz (60 gp). Azurite (12 gp).
Miles Thackeray, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports brown clothing, slightly heavier than average wear. His hair is auburn and curly. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.
History: Miles was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He then took over the family business and is one of the better Layabout for hire.
Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Bonds: Has a crush, Job, Criminal record, Adventurer. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. Eye agate (16 gp).
Umpen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: An older man who prefers to wear grey pants and tee shirts, he is not a threatening figure. He has a very tight haircut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp. Red-brown spinel (60 gp).
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