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Advanced [show]


Fenriz Grief, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black shirt with thin grey vertical stripes and violet pants, he is not a threatening figure. His red hair is thinning but still full. His black unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west his family was never financially stable. He was taken from his home at a very young age. He has achieved small success as a Priest.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Poor, Slave. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Fenriz Grief, Male Tiefling Barbarian 9
Medium (6'0") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 67 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 12 (+1)19 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is slicked back into a classic pompadour. His eyes are gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it.

Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich, Adventurer. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Mantus Compassion, Male Tiefling Barbarian 13
Medium (5'10") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 96 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin, Orc, Druidic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +6

Possessions: 2000 gp. Deep blue spinel (300 gp). Jade (80 gp). Silver pearl (80 gp). Coral (80 gp). Jade (80 gp). Amethyst (80 gp). Red spinel (80 gp). Blue star sapphire (700 gp). 1 Medium magic item.


Social Check DCs


Nalral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he very much looks the part of a Blacksmith. His blonde hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nalral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He is unsatisfied with his job; and many orcs want him driven away

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Nalral Daraln, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1300 sp.


Social Check DCs


Ahrim Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His hair is brown and curly. His black unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease, Addict, Antagonistic. Bonds: Military. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Ahrim Violence, Male Tiefling Aristocrat 5
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He has a very tight haircut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Sold as a small child to a wizard, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Guard for hire.

Motivation: He wants to get laid; and further expansion of business

Ideals: Philantrophist, Artistic. Bonds: Mentor, Job, Has a crush. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Hupe Tealeaf, Male Halfling Druid 3
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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