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NPC Generator

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Advanced [show]


Berrian Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His eyes are likewise hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Ideals: Optimist, Entrepeneur. Bonds: Job, Criminal record. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Berrian Ethanasath, Male Elf Cleric 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nákra Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has shaved his head bald. His blue eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He pushes his goals aggressively. He is also a coward if confronted.

History: Nákra hails from a village terrorized by illithids. He helped his mother out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and to be a merchant again

Flaws: Secretive, Fearful, Insane. Bonds: Enemies, Job. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Nákra Blankley, Male Half-Orc Druid 6
Medium (6'6") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Moon lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur, Athletic, Joker. Flaws: Hedonist. Bonds: Family. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Moon On the Water, Male Tabaxi Aristocrat 12
Medium (6'9") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp.


Social Check DCs


Sapply Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and a wedding ring on his right hand. He wears his golden hair up in a very large beehive style do. He has green eyes and a white hat with a grey feather.

Personality: Sapply is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: In love, Criminal record. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Sapply Ningel, Male Gnome Barbarian 13
Small (3'8") Gnome, Neutral Evil (CR 13)
Armor Class 13
Hit Points 146 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)18 (+4) 11 (+0)13 (+1)
Skills Insight +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Draconic, Ignan, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Black opal (700 gp). Golden yellow topaz (1200 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). Banded agate (9 gp). Rose (50 gp). Violet garnet (1200 gp). Rhodochrosite (9 gp). Citrine (50 gp). Moonstone (50 gp). Freshwater pearl (9 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Zaffrab Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He wears his golden hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Zaffrab is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Bonds: Attractive, Job, Family, Poor, Adventurer. Occupation: Assassin

Voice: American accent

Attributes [hide]

Zaffrab Scheppen, Male Gnome Fighter 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)10 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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