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NPC Generator

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Advanced [show]


Delebean Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. He has moderate length silver hair. He has gleaming, smiling violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and sabotage a competitor

Flaws: Shy, Fearful. Bonds: Rich, Mentor, Job. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Delebean Timbers, Male Gnome Monk 5
Small (3'8") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +2, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp.


Social Check DCs


Calcitro Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting brown shirt and pants. He sports a flattop hair cut. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Calcitro Strongbones, Male Halfling Commoner 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Ignan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. He sports a flattop hair cut. He has hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Dalgal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. When Dalgal reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Dalgal Fireforge, Male Dwarf Warrior 9
Medium (4'4") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 78 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. Brown-green garnet (40 gp). Deep blue spinel (600 gp). Smoky quartz (70 gp). Onyx (70 gp). Star ruby (1600 gp). Black star sapphire (1600 gp). Moss agate (5 gp). Blue quartz (5 gp).


Social Check DCs


Lone Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has wavy lavender fur. His hazel eyes are slightly larger than normal.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Lone Buttons, Male Tabaxi Monk 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 16 (+3)17 (+3)
Skills Deception +7, Performance +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 15000 sp. Jet (120 gp). Canary diamond (3000 gp). Violet garnet (800 gp). White opal (400 gp). Jasper (20 gp). Azurite (14 gp). Red-brown spinel (120 gp). Red spinel (120 gp).


Social Check DCs


Alexandre Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His brown hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Eccentric and domineering, Alexandre will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Extrovert, Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Heiser, Male Half-Elf Aristocrat 14
Medium (5'1") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 130 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 13 (+1)18 (+4)
Skills Deception +9, History +9
Senses Passive Perception 11
Languages Common, Elven, Celestial, Halfling, Sylvan, Ignan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: Moonstone (70 gp). Moss agate (8 gp). Black pearl (900 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). Sardonyx (70 gp). 1 Medium magic item.


Social Check DCs

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