Foxilon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He typically wears black cloth garments or leather armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a plains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Tiger eye turquoise (4 gp). Red-brown spinel (40 gp). Alexandrite (200 gp).
Robert Tindall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes and a violet hat with a white feather.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Robert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His mother raised him in a mountain cabin. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's attracted to the PC; and seeks redemption
Flaws: Shy. Bonds: Military, Nature, Criminal record, Has a crush. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 33 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'6". He wears a grey feathered hat and grey clothes, and his gloved hand is found clutching a greataxe. His head has been shaved. His eyes are green and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Poor. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Abyssal, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Anverth Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears a lot of dark rich colors, with gold accents. His brown hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 3 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against orcs; and he wants to meet his childhood hero
Ideals: Opinionated. Flaws: Shy, PTSD. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 3 Thunderstones. 3 Thunderstones.
Nelkin Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears pastel painted combat armor at almost all times. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to halfling people
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: In love. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 90 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1900 gp. Bloodstone (30 gp). Aquamarine (500 gp). Golden pearl (140 gp). Onyx (30 gp). Golden yellow topaz (500 gp). Star ruby (1500 gp). Rich purple corundum (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
