Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. His brown hair is heavily combed to the right. He is baby faced.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist, Shy. Bonds: Rich. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran, Druidic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Bathin Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries scythes. His blue hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He can speak with the recently deceased. He is a great chef.
History: Born to a Interpreter, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 14)
Armor Class 9
Hit Points 35 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). An abacus with copper, silver and gold markers (60 gp).
Skamos Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his white hair in a pixie cut. He has several tiny amethyst earrings on each ear.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: He feels that his past leaves him morally obligated to help; and he has a crush on the local apothecary
Bonds: Rich, Enemies, Has a crush, Immigrant, Job, Criminal record. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 200 gp. Obsidian (13 gp). Red garnet (120 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heskan Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has wavy scarlet crest. He has red eyes and a tan hat with a grey feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heskan took refuge in the old dungeon and found the beat up lance and armor he uses now. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 2800 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Nuraval Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 61 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Chrysoprase (70 gp). Deep green spinel (60 gp). Moss agate (13 gp). Obsidian (13 gp). Star ruby (400 gp). Rock crystal (70 gp). 1 Minor magic item.
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