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Tim Hadlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He is physically well-built. His white hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Architect, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Job, Adventurer, Debt. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Tim Hadlee, Male Human Expert 11
Medium (6'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 1000 gp. Fire opal (500 gp). Amber (130 gp). Rock crystal (20 gp). Violet garnet (1300 gp). White pearl (130 gp). Hematite (5 gp). Golden pearl (130 gp). Chrysoprase (20 gp).


Social Check DCs


Marbas Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His blue hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a brothel owner, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Mentor, Family. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Marbas Ideal, Male Tiefling Expert 13
Medium (6'8") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 76 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 9 (-1)12 (+1)
Skills Acrobatics +5, Investigation +8
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Elven, Halfling
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +8

Possessions: 3000 gp. Star rose quartz (60 gp). Citrine (60 gp). Deep blue spinel (1600 gp). Peridot (60 gp). Citrine (60 gp). Smoky quartz (60 gp).


Social Check DCs


Enialis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He sports black clothing, slightly heavier than average wear. He has a hunchback. He keeps his red hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Enialis Mellerelel, Male Elf Commoner 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He is physically well-built. His blonde hair is cut short. This hazel eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: He was raised in a desert tribe. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Shy, Selfish. Bonds: Nature, Rich. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Jocelyn Sylvaranth, Male Half-Elf Commoner 14
Medium (4'10") Half-Elf, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 43 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills History +6, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 800 pp. Deep blue spinel (300 gp). Tourmaline (120 gp). Carnelian (20 gp). Pink pearl (120 gp). Deep blue spinel (300 gp). Chrysoberyl (120 gp). Golden yellow topaz (300 gp). Eye agate (6 gp).


Social Check DCs


Purson Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright tan suits and hats. His blue hair is thinning but still full. His eyes are white and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Passionate, Gifted. Flaws: Secretive. Bonds: Nature, Rich. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Purson Intellect, Male Tiefling Commoner 3
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1300 sp. Carnelian (70 gp). Red spinel (90 gp). Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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