Senteq Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His red hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Spy job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Roondar Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. He has a long red beard with little hanging trinkets. His violet eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Ruler, who enjoyed hunting, Roondar was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and he loathes his own lifestyle
Ideals: Philantrophist, Impeccable. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 15
Hit Points 117 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +9 / 4d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold and topaz bottle stopper cork (500 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Gold dragon comb with red garnet eye (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item.
Ghaliver Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and to end his boredom
Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Mindartis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. His tied-back hair is black. His violet eyes peer out from beneath his broad black hat.
Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Rich, Guardian. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Stansfield, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length silver hair. He has a dull look in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Jeweler, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to work out more often
Ideals: Athletic, Philantrophist. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
