Kipper Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length black hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was born at the edge of vast island. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He's looking for his big break; and a strong sense of loyalty to gnomish people
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 52 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 9000 sp. 2 Holy water. 3 Smokesticks. 1 Everburning torch.
Hadarai Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a black and white robe with the hood down. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Hadarai took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
Possessions: 1 Average lock. 1 Backpack. 1 Masterwork manacles.
Mindartis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his golden hair. His violet eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Sold as a small child to a wizard, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Mindartis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption.
Ideals: Fighting, Justice. Bonds: Attractive, Criminal record, Mentor, Nature. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 22 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp.
Uraim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light green in addition to tight pants. He has a long red beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: Uraim lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Weaver and found it very stressful. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: To end his boredom; and regain custody of his son
Flaws: Antagonistic, Selfish, Mundane. Bonds: Family, Job. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 320 gp.
Cask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His fur is gray and very short. He has amber eyes.
Personality: Cask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: Cask was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
