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NPC Generator

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Advanced [show]


Don Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red hair is cut short. His ears are large.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Religious, Mentor. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Don Yorke, Male Human Bard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 130 gp.


Social Check DCs


Chem Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His hair is short and white. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Chem is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Chem was raised in a hard working conservative environment. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Fisher again.

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Chem Scorn, Male Tiefling Warrior 15
Medium (6'1") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 132 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 5000 gp. Old masterpiece painting (1300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Jeweled anklet (1000 gp). Sapphire pendant on gold chain (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Old masterpiece painting (1300 gp). Golden circlet with four aquamarines (5000 gp). Silver chalice with lapis lazuli gems (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Harvest Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His whole body is exceptionally muscular. His cinnamon fur is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was always a brilliant, if unscrupulous mind. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Harvest Fang, Male Tabaxi Monk 12
Medium (6'10") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 15 (+2)12 (+1)
Skills Insight +6, Religion +7
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Smoky quartz (50 gp). Alexandrite (300 gp). Chrysoberyl (120 gp).


Social Check DCs


Nelkin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a tan scarf. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.

Personality: This man loves dancing and to teach people dancing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nelkin was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Slave, Job, Adventurer. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Nelkin Stoutman, Male Halfling Sorcerer 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His chestnut hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Veit took refuge in the large cave and found the beat up spear and armor he uses now. He has worked as a Merchant like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Professionalism, Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Veit Daerdahk, Male Dwarf Druid 4
Medium (4'4") Dwarf, Lawful Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Auran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Coral (130 gp). Azurite (10 gp). Azurite (10 gp).


Social Check DCs

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