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Windy Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His orange fur is drawn into a tight pony tail with a rose scrunchie. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Sold as a small child to a slaver, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Windy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Windy's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Antagonistic. Bonds: Rich, Religious, Enemies, Mentor. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Windy Of Storm, Male Tabaxi Barbarian 9
Medium (6'0") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1800 gp. Rhodochrosite (14 gp). Aquamarine (500 gp). Brown-green garnet (80 gp). Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Fulbar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his brown robe and has his sword always slung over his shoulder. He wears his white hair up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of brigands once and for all.

History: When he was but 4 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fulbar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wishes to resurrect an old love; and someone believes him a fraud

Flaws: Shy. Bonds: Enemies, Immigrant, Nature, In love. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Fulbar Wildheart, Male Halfling Bard 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +7, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 sp. Azurite (4 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His whole body is exceptionally muscular. He keeps his long red fur kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Nimble was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and seeks redemption

Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Nimble Running, Male Tabaxi Commoner 4
Medium (5'9") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Moss agate (8 gp). Silver pearl (40 gp).


Social Check DCs


Shivering Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing a long, grey, dusty cloak. His cinnamon fur is knotted and matted. His copper unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. Shivering abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Shivering and his spouse have recently divorced.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Shivering Blossom, Male Tabaxi Bard 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Coral (140 gp).


Social Check DCs


Vlorn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Vlorn was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly. Bonds: Adventurer, In love, Poor, Immigrant. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Vlorn Wildheart, Male Halfling Aristocrat 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Red garnet (130 gp). Rock crystal (70 gp). Azurite (13 gp). Malachite (13 gp).


Social Check DCs

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