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Advanced [show]


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Religious, Enemies. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Gerard Palomarez, Male Human Expert 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Nature +7, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 200 pp. Violet garnet (700 gp). Jet (50 gp). Star rose quartz (80 gp).


Social Check DCs


Cressel Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he has the majority of his body covered in plate. He wears a deerstalker hat to hide his balding. He wears a mask on his face.

Personality: He has always had a great fascination with Tiefling culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Cressel grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Racist. Bonds: In love, Adventurer. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Cressel Fortune, Male Tiefling Rogue 9
Medium (5'10") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 16 (+3)10 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair is cut close to his head. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. Fargrim was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Actor. He inherited the family business which he has now maintained for 10 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Mentor. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Fargrim Durthane, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. Hematite (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a small bristly mustache and wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and wishes to resurrect an old love

Ideals: Entrepeneur, Opinionated, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Gilbert Zhou, Male Half-Elf Aristocrat 6
Medium (5'1") Half-Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Alexandrite (800 gp). Zircon (50 gp).


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears baggy yellow pantaloons and a tan scarf. He keeps his long red fur kept up in a rat tail. His eyes are likewise green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Emerald has worked very hard to control his curse. After a long history of fighting, Emerald and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic, Addict, Disease. Bonds: Family. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Emerald Grass, Male Tabaxi Paladin 5
Medium (6'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 17 (+3)19 (+4)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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