Kody Kenley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He is tall, broad shouldered and powerfully built. He has wavy red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Kody was raised in a hard working conservative environment. His childhood dream was to be a Merchant, but he was a colossal failure. He became a Bookbinder soon after.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Philantrophist. Bonds: In love, Job, Enemies. Occupation: Bookbinder
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: An abacus with copper, silver and gold markers (110 gp). Sapphire pendant on gold chain (1600 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item.
Sethrekar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Unemployed. He has moderate length gold crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: An old rival family wants him found; and money/treasure
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Rich, Family. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +8 / 2d6+5, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp. Azurite (15 gp).
Fabien Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. His hair is white and very short. His hazel unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. During his travels, Fabien and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fabien discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fabien fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Just what you see.
Don Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. He wears a colorful flower in his blonde hair. He has amber eyes and a black hat with a tan feather.
Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful necromancer made him what he is. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Insane, Impulsive. Bonds: Attractive, Mentor, Military. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 pp.
Fax Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries a battered spear and tarnished greatsword as well. He wears a colorful flower in his red crest. His gold eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Fax liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 pp. 1 Half-Plate.
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