Zepar Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered greataxe and tarnished bow as well. His dark red hair is lengthy and is close to two feet long. His black eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: Wants his loneliness to end; and his religion dominates his actions
Ideals: Fighting. Bonds: Religious, Rich, Has a crush. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Infernal, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ribbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He is muscular with a powerful set of arms. With a patchy blonde beard and wild blonde hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: A powerful slaver made him what he is. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and to be a ploughman again
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Job, Mentor. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Damien Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears just a brown suit. His auburn hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and to find somewhere to settle down
Ideals: Joker, Philantrophist. Flaws: Mundane, Racist, Impulsive. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 150 pp. Deep blue spinel (1100 gp). Carnelian (80 gp). Deep blue spinel (1100 gp). Black opal (1100 gp).
Veit Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a violet Stetson hat and violet clothes. He is muscular with a powerful set of arms. He sports a flattop hair cut. His eyes are hazel and beady.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Actor, but he was a colossal failure. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: To pay off his debts; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Enemies, Adventurer, Rich, Job, Debt. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 gp.
Ombul Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky pastel painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is unkempt and raggedy. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: A powerful necromancer made him what he is. Ombul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 64 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 900 gp.
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