Gimgen Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His auburn hair is kept up in a ponytail inside a small hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Gimgen embodies much of what other species detest in the Dwarves. He is a great chef.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted martial powers by his dying sister.
Motivation: He's looking for his big break.
Ideals: Fighting, Gifted, Artistic. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 54 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Obsidian (4 gp).
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan shirt with thin grey vertical stripes and brown pants. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs
Flaws: Disease, Impulsive. Bonds: Attractive, Slave, Rich. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Minor magic item.
Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair has been sun bleached extensively. His amber eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He desires power and/or immortality; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Servant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Lone Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky white painted plate armor and is in decent physical shape. He sports a flattop fur cut. He wears a mask on his face.
Personality: Lone speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Lone hails from a village terrorized by gnolls. His mother was a soldier and died while he was still young. Lone was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Crown-heir.
Motivation: Someone believes him a fraud; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Impeccable. Bonds: Enemies, Military, Job. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. 3 Antitoxin.
Fargas Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to cover his moderate length chestnut hair. He has amber eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Fargas studied abroad. Fargas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 15
Hit Points 43 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +3
Possessions: 5000 sp. Rock crystal (30 gp).
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