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NPC Generator

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Advanced [show]


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. With bright white hair and a scraggly beard. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Opinionated. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Garfield, Male Human Rogue 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Amnon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blue stubble. He sports grey clothing, slightly heavier than average wear. He has a hunchback. His blue hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Amnon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Ploughman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Amnon Moral, Male Tiefling Cleric 2
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in earthy colors with a blue and white handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. His red hair is long and unkept. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.

History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his painting dream.

Motivation: Retire the richest man in the west; and he is greedy

Ideals: Joker, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Warrior 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the north. He takes great joy in being the best Tanner in town.

History: When he was but 4 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Tanner job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Pacifist. Bonds: Poor, Job, Immigrant. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Pallabar Wildwander, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 15000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Zaffrab Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. With a patchy blonde beard and wild blonde hair. His amber unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Disease, Antagonistic, Selfish. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Zaffrab Sympony, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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