Aldous Hale, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is lengthy. His eyes are violet and catlike.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Adventurer in town.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: To pay off his debts; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Logical. Flaws: Disease. Bonds: Job, Rich, Debt. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. Lapis lazuli (9 gp).
Dayereth Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is yellow, and he wears a heavy violet leather apron most of the time, and he perpetually has his greatsword ready. He wears his blonde hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dayereth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Joker. Bonds: Attractive, Military, Mentor. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 gp. Smoky quartz (80 gp). Aquamarine (700 gp).
Arjhan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely brown suit with green socks and a vest with buckled shoes. His copper crest is singed and shortened. His gold eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: He was born in a small mountains village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Architect job and began his own company from there.
Motivation: Expand his business.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 11)
Armor Class 14
Hit Points 42 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Blorg Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a large white jacket. His brown hair is thinning but still full. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Rich, Religious. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 16)
Armor Class 13
Hit Points 124 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 17
Languages Common, Orc, Auran
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
Possessions: 1100 pp. A necklace of small pink pearls (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered and bejeweled glove (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). An abacus with copper, silver and gold markers (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold music box (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (40 gp). Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (7000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (800 gp).
Immeral Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south, but his parents moved at a very young age to the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. Cloth of gold vestments (180 gp).
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