Fallond Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears grey painted combat armor at almost all times. He has wavy golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Philantrophist. Bonds: Adventurer, Rich, Criminal record. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 40 gp. Chrysoberyl (80 gp). Blue quartz (4 gp). 1 Masterwork Common Melee.
Nuraval Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of spears on his belt, each one with a emerald on the hilt. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Optimist, Impeccable. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1100 sp.
Ralf Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 90 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 5000 sp. Iolite (80 gp). Jet (150 gp). Tiger eye turquoise (16 gp). Aquamarine (1100 gp). Aquamarine (1100 gp).
Nim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Spice Merchant. His chestnut hair is long and unkept. His green eyes peer out from beneath his top grey hat.
Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north his family was never financially stable. He was an apprentice working in his mother's forge. He has worked as a Spice Merchant like his mother before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Infernal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Nirgel Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a blue suit, and carries morningstars. His hair is dark red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nirgel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 12)
Armor Class 13
Hit Points 61 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 400 pp. Aquamarine (1000 gp). Azurite (15 gp).
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