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NPC Generator

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Advanced [show]


Beloril Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His brown hair is knotted and matted. His green unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.

History: His mother raised him in a mountain cabin. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Disease, Depressed. Bonds: Nature. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Beloril Graybeard, Male Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 500 sp.


Social Check DCs


Serpent Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He wears a broad hat to cover his moderate length beige fur. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.

Motivation: To protect his home; and seeks redemption

Flaws: PTSD. Bonds: Poor, Attractive, Guardian, Criminal record, Immigrant. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Serpent Treat, Male Tabaxi Cleric 8
Medium (5'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)9 (-1) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1300 gp. Rhodochrosite (5 gp).


Social Check DCs


Arannis Berevan, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His auburn hair is kept up in a ponytail inside a deerstalker hat. He has amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Disciplined, Gifted. Bonds: Enemies, Immigrant. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Arannis Berevan, Male Elf Wizard 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 11 (+0)18 (+4)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ulfgar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, blue cloak. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.

Personality: His tongue was cut out and he uses sign language. Ulfgar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Ulfgar studied abroad. A gifted student he started as a Performer, but he got bored and became a Tailor. He was granted arcane powers by his dying brother.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease. Bonds: Family, Job, Religious. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ulfgar Balderk, Male Dwarf Bard 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: Tiger eye turquoise (14 gp). Azurite (14 gp). Zircon (60 gp).


Social Check DCs


Henry York, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears just a white suit, marred by beers. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of orcs once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Henry was born on a far western plains where he grew up under the tutelage of his mother, an expert Navigator. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Mundane. Bonds: Job, Enemies, Immigrant. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Henry York, Male Human Cleric 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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