Kassoon
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NPC Generator

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Advanced [show]


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. He carries a battered scythe and tarnished mace as well. His fur, while still mostly red, has prominent grey streaks. His half smiles and yellow eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and further expansion of business

Ideals: Fighting, Disciplined, Opinionated. Bonds: Attractive, Rich, Job. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Shifting Of Claws, Male Tabaxi Cleric 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fragrant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" eastern man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his beige fur well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Fragrant studied abroad. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: To protect his home; and to get a good night's sleep

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Fragrant On the Water, Male Tabaxi Barbarian 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Faran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and he is always smoking a pipe.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Faran reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Athletic, Fighting, Gifted, Impeccable. Bonds: Job, Military. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Faran Brightmoon, Male Halfling Fighter 14
Small (3'4") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 102 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Embroidered and bejeweled glove (2000 gp). Sapphire pendant on gold chain (2200 gp). Old masterpiece painting (800 gp). Embroidered and bejeweled glove (2000 gp). Jeweled electrum ring (5000 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (140 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Anverth was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Anverth Lingenhall, Male Gnome Fighter 6
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large white tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 4 years later his spouse died after the birth of his son. Heartbroken, Kipper never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Optimist, Logical. Flaws: Ugly, Insane. Bonds: In love. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Kipper Scheppen, Male Gnome Adept 6
Small (3'3") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: Just what you see.


Social Check DCs

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