Hunter Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His auburn hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: Hunter was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Pacifist. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1700 gp.
Zepar Fear, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized tan coat, he is not a threatening figure. His brown hair is smooth and relatively long. This red eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: Zepar was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Zepar was left his mother's suit of armor and trained in its use and care. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Addict. Bonds: Job, Military. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 31000 sp. 1 Minor magic item.
Olunt Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.
History: A powerful brothel owner made him what he is. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Mentor. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 gp.
Maagog Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has styled his black crest well, parting it to the left. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the north, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Immigrant, Criminal record. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 500 sp.
Ar-Baruk Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He wears baggy green pantaloons and a black scarf. With bright black hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.
Personality: Eccentric and domineering, Ar-Baruk will drive conversation. He also is a firm believer in the manly ideal.
History: His father raised him in a mountain cabin. Ar-Baruk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Baruk decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Sylvan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Jade (60 gp).
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