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Direcris Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His top hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Calm and collected, he is a well trained Fletcher. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and to be a barkeep again

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Has a crush, Adventurer. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Direcris Xephyrbahnor, Male Dragonborn Wizard 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 390 gp.


Social Check DCs


Pallabar Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He wears a fancy white suit. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Pallabar was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 3 years.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Flaws: Shy, Antagonistic, Depressed. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Pallabar Pingun, Male Gnome Bard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs


Ralf Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man wears a fancy black suit. His clothes are grease stained in places. His black hair is styled in orderly dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Ralf was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Ralf Zheng, Male Half-Elf Sorcerer 7
Medium (5'5") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His fur is short and white. His eyes, though not visible through his cowl, are yellow.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Justice. Bonds: Religious, Nature, Job. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Tricking Wind, Male Tabaxi Wizard 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 10000 cp.


Social Check DCs


Olunt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso, and carries greatswords. He has styled his auburn hair well, parting it to the left. His violet eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Olunt isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. The war was a terrible time for him, and Olunt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Military, Rich. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Olunt Goblinbane, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills Performance +4, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 240 gp. 1 Antitoxin.


Social Check DCs

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