Bertram Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His silver hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Impeccable, Logical. Flaws: Shy. Bonds: Family, Job. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 40 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +5
Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skamos Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, blue, dusty cloak. His brown hair is heavily combed to the left. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Tiefling culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Stableman business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Sabotage a competitor; and tiefling compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Job, Slave. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 19 (+4) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Goblin, Draconic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. His white hair is long and unkept. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Anverth and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Oblar Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Oblar embodies much of what other species detest in the Halflings. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 7 years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Enemies. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Moss agate (5 gp). Smoky quartz (70 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'11" and is dressed in a clean brown cloak covering his clean studded leather. His right leg appears badly burned and disfigured. His brown hair is knotted and matted. His eyes are hazel.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against giants; and he is greedy
Ideals: Artistic. Bonds: Rich, Slave, Enemies. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (40 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
