Folgûm Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a long auburn beard with little hanging trinkets. His blue eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Folgûm was raised in a hard working conservative environment. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 11)
Armor Class 13
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3100 gp. Eye agate (7 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Lapis lazuli (7 gp). Alexandrite (1500 gp). Lapis lazuli (7 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother
Ideals: Pacifist, Professionalism, Optimist. Bonds: Attractive, Military, Family. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Half-Plate.
Crampernap Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He is an epitome of beauty. He has wavy brown hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. Crampernap abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Philantrophist, Fighting. Bonds: Attractive, Guardian, Adventurer. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 75 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnome, Auran
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: Banded agate (7 gp). Amethyst (120 gp). Obsidian (7 gp).
Norkruuth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver crest up. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Professionalism. Flaws: Secretive. Bonds: Religious, Immigrant, Rich. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 230 pp. Jade (70 gp). Brown-green garnet (70 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item.
Sweet Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow tunic with blue highlights, and long brown pants that bunch up around his shoes. He has moderate length red fur. His skin is flawless and his amber eyes scan people very quickly.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and several ex partners dislike his way of doing things and want revenge
Flaws: Cynical, Disease. Bonds: Immigrant, Attractive, Enemies, Criminal record. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Violet garnet (1100 gp). Alexandrite (1100 gp).
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