Fallond Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Doctor does, and sports empty pouches on his belt. He has a small bristly mustache and wavy blonde hair. He has gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: Fallond was born in the west. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Doctor.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Bonds: Job, Military, Nature, Criminal record. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1500 sp.
Eberdeb Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. His silver hair is greasy and uncared for. His ears are large.
Personality: Eberdeb wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against giants; and revenge
Ideals: Disciplined, Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. 1 Everburning torch.
Ar-Gul Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tattered old clothes. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Ar-Gul wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 8 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ar-Gul took refuge in the large cave and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and many orcs want him driven away
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +7
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Faran Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Spy does. His white hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.
Personality: Faran is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Spy for hire.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Job, Has a crush. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Balam Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear black tank tops with red pants. His blue hair is singed and shortened. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised in a plains tribe. In his 10th year, his parents were killed by a goblins raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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