Arjhan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long scarlet crest is drawn into a two foot long braid. His red eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Tailor
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 80 pp. Black opal (1200 gp). Black pearl (800 gp). Jasper (60 gp).
Dadalan Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears just a blue suit. His right leg appears badly burned and disfigured. His crest is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He now spends his time doing works of charity.
Motivation: He wants revenge against giants; and many giants want him driven away
Ideals: Joker, Philantrophist, Fighting. Bonds: Enemies. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 118 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: 400 pp. Gold and topaz bottle stopper cork (500 gp). Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver comb with moonstones (400 gp). A delicate brass dragon egg (30 gp). Gold dragon comb with red garnet eye (500 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item.
Namfoodle Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He sports red clothing, slightly heavier than average wear, and his gloved hand is found clutching a nunchaku. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.
Personality: Calm and collected, he is a well trained Brewer. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Namfoodle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Namfoodle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Religious, Criminal record. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp.
Pelt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. His eyes are likewise hazel.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Bounty Hunter business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and further expansion of business
Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Job, Family. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Abyssal, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Holton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. He has moderate length white hair. His eyes are violet.
Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Humans.
History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Flaws: Shy, Racist, Insomniac. Bonds: Attractive, Family. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
