Robert Brady, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his black robe and has his nunchaku always slung over his shoulder. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Butcher.
Motivation: Revenge.
Flaws: Greedy, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Dalgal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He wears silk and lounges about seductively. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Disease. Bonds: Attractive, Religious. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries a battered whip and tarnished flail as well. His fur is gray and curly. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Cask lived on a farm with his father, near the main road leading to a nearby town. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cask's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Guardian, Family. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 800 gp. Citrine (40 gp). Rose (40 gp). Red garnet (80 gp).
Amûg Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is physically well-built. His blonde hair is unkempt and raggedy. His violet eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a Hunter, his father struggled to pay the bills. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Tiger eye turquoise (13 gp). Star ruby (1400 gp). Rock crystal (60 gp). Deep green spinel (120 gp).
Hunter Law, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a green and yellow handkerchief worn on his right side, he is not a threatening figure. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker, Justice. Bonds: Immigrant, Nature, Enemies. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 320 pp.
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