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Advanced [show]


Fibblestib Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin violet vertical stripes and grey pants. He wears his hair in dreadlocks. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Guard, Fibblestib learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has worked as a Guard like his father before him.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Passionate, Entrepeneur. Bonds: Job, Criminal record. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Fibblestib Munggen, Male Gnome Barbarian 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Boddynock Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His eyes are blue and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Boddynock Umbodoben, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kite Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop fur cut. His fierce yellow eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Barber. He also has developed a complete distrust of the Scribe profession.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Scribe, but he got bored and became a Barber. He has drifted from career to career and currently works as a Barber.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Fighting. Bonds: Rich, Job, Adventurer. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Kite Peak, Male Tabaxi Expert 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 79 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)18 (+4) 13 (+1)19 (+4)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 11
Languages Common, Giant, Orc, Druidic, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5

Possessions: 1700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest and prefers violet and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is braided into rings. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zepar took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Zepar Tranquil, Male Tiefling Warrior 12
Medium (5'0") Tiefling, Chaotic Good (CR 12)
Armor Class 9
Hit Points 74 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 4000 gp. Alexandrite (1200 gp). Fiery yellow corundum (1300 gp). Iolite (60 gp). Freshwater pearl (11 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a green poncho over his likewise colored trousers and shirt. His blonde hair is still thick. His half smiles and green eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is a Jackalwere in disguise. In his 11th year, his parents were killed by a giants raid, leaving Broce alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Actor

Voice: Whispers

Attributes [hide]

Broce Musgraben, Male Gnome Commoner 14
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 86 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 600 pp. Zircon (80 gp). Blue quartz (4 gp). Lapis lazuli (4 gp). Bloodstone (80 gp). Iolite (80 gp).


Social Check DCs

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