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NPC Generator

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Ogthrak Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He has moderate length silver hair. His eyes, though not visible through his cowl, are hazel.

Personality: Aggressive, abrasive, and angry, Ogthrak embodies much of what other species detest in the Half-Orcs. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ogthrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Rich, Job, Family. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Ogthrak Cooper, Male Half-Orc Ranger 10
Medium (5'9") Half-Orc, True Neutral (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy black pantaloons and a grey scarf. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and revenge

Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Mentor. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Peter Feeny, Male Half-Elf Ranger 9
Medium (5'4") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Black star sapphire (600 gp). Freshwater pearl (5 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Guy Holton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish brown hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 8 years.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Holton, Male Human Barbarian 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Dabbledob Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue shirt with thin yellow vertical stripes and red pants. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 7 years old his parents immigrated from the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to be a mercenary again

Bonds: Attractive, Job, Immigrant, Mentor. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Dabbledob Miggledy, Male Gnome Bard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp.


Social Check DCs


Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has no fur. His yellow eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His arcane abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Harvest Candle, Male Tabaxi Ranger 7
Medium (5'11") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. Fiery yellow corundum (400 gp).


Social Check DCs

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