Gomory Kelsey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and prefers to wear brown pants and tee shirts. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gomory hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Opinionated. Flaws: Shy. Bonds: Enemies, Mentor, Family. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Amethyst (60 gp).
Drogo Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He prefers to wear green clothing when he does not wear armor. He has a hunchback. With bright golden hair and a scraggly beard. His eyes are a pleasant brown.
Personality: Calm and collected, he is a well trained Stableman. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item.
Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. His rusty crest is knotted and matted. His skin is flawless and his red eyes scan people very quickly.
Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Cook, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the east; and to be a cook again
Ideals: Extrovert, Fighting, Entrepeneur. Bonds: Poor, Attractive, Job. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 134 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Auran
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 600 pp. Zircon (80 gp). Golden yellow topaz (1200 gp). Onyx (80 gp). Lapis lazuli (11 gp). Smoky quartz (80 gp). White pearl (150 gp). Tourmaline (150 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). Moonstone (80 gp). Fiery yellow corundum (1500 gp). Sardonyx (80 gp). Azurite (11 gp). Golden yellow topaz (1200 gp). Sard (80 gp). Amber (150 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Chalcedony (80 gp). Red garnet (150 gp). Star ruby (1500 gp). Black pearl (1200 gp). Hematite (11 gp). Blue quartz (11 gp).
Pelt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a green costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. He has dyed his greying red fur a little too much giving a sharp red color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: To get a good night's sleep.
Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 78 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Logical, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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