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NPC Generator

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Advanced [show]


Radomir Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Radomir was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Secretive. Bonds: Military, Rich, Religious. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Radomir Smoothhands, Male Halfling Expert 11
Small (3'0") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 61 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: Tourmaline (70 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Moss agate (7 gp). Black pearl (700 gp). Violet garnet (700 gp).


Social Check DCs


Diggory Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south his family was never financially stable. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Diggory Copeland, Male Human Barbarian 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 18 (+4)16 (+3)
Skills Deception +5, Medicine +6
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 6000 cp. Jade (90 gp).


Social Check DCs


Ar-Beka Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and half-orc compassion

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Religious, Immigrant. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Ar-Beka Atherton, Male Half-Orc Bard 4
Medium (5'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Malachite (13 gp). Tourmaline (160 gp). 1 Minor magic item.


Social Check DCs


Naeris Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts, and carries greatswords. His golden hair is slicked back into a classic pompadour. His eyes are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naeris fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Naeris Teinithra, Male Elf Expert 2
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Mozikth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blue crest is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are red.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also hits on women, regardless of circumstances.

History: Mozikth was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has taken up work as a Sailor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business.

Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mozikth Verthisathurgiesh, Male Dragonborn Commoner 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 400 sp. Fire opal (500 gp). Golden yellow topaz (300 gp). Chrysoberyl (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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