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NPC Generator

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Boddynock Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Boddynock took refuge in the ruined castle and found the beat up sword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and he is content

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Boddynock Dunben, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean blue cloak covering his clean studded leather. His white hair is matted, messy, and big. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Everard Heiser, Male Human Adept 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 9 (-1)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Tûmhom Home, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His black hair is long and unkept. His amber eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Tûmhom Home, Male Half-Orc Expert 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He carries a battered hammer and tarnished quarterstaff as well. He has a golden handlebar mustache and slicked back golden hair. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Fighting, Justice. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Vanuath Firahel, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 10 (+0)17 (+3)
Skills Insight +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Donaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his rusty crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Born to a Miner, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and wants his loneliness to end

Flaws: Addict, Selfish. Bonds: Poor, Attractive, Has a crush. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Donaar Norixius, Male Dragonborn Warrior 7
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)17 (+3) 10 (+0)15 (+2)
Skills Arcana +6, Medicine +3
Senses Passive Perception 10
Languages Common, Auran, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).


Social Check DCs

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