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Advanced [show]


Everard Blyth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His white hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Job. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Everard Blyth, Male Human Wizard 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Zook Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Zook was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Zook's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: To be a Detective again; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Zook Dunben, Male Gnome Expert 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Cloak Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Spice Merchant. He wears a feathered hat to hide his balding. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Rich, Adventurer. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Cloak Timber, Male Tabaxi Bard 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 60 gp.


Social Check DCs


Akmen Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white tunic with black highlights, and long pastel pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. His eyes are white and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Athletic, Justice, Optimist. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Akmen Liberty, Male Tiefling Barbarian 5
Medium (5'11") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Arcana +3, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Veit Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. His red hair is cut short. He has several tiny jet earrings on each ear.

Personality: Veit wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world

Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Immigrant, Debt. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Veit Loderr, Male Dwarf Rogue 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 89 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)16 (+3) 15 (+2)10 (+0)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Celestial, Draconic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 100 pp. Rich purple corundum (1200 gp). Amber (160 gp). Amethyst (160 gp). Rose (30 gp). Silver pearl (160 gp). Hematite (16 gp). Amber (160 gp). Silver pearl (160 gp). Golden yellow topaz (1100 gp). Rock crystal (30 gp).


Social Check DCs

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