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Advanced [show]


Bhevek Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing green shirts, loose pants, and blazers most of the time. He has wavy golden hair. His eyes are likewise violet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Spice Merchant, who enjoyed hunting, Bhevek was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bhevek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bhevek. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Shy, Secretive. Bonds: Attractive, Criminal record, Nature. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Bhevek Tallfellow, Male Halfling Fighter 13
Small (3'3") Halfling, True Neutral (CR 13)
Armor Class 12
Hit Points 100 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Stealth +5, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Malachite (15 gp). Moonstone (60 gp). Onyx (60 gp). Aquamarine (200 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he wears bulky green painted plate armor. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Halander and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halander discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halander fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Insomniac, Depressed, Disease. Bonds: Adventurer. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Halander Silvereyes, Male Halfling Adept 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky white painted plate armor. His blonde hair, when down, is lengthy. His eyes are likewise gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of dire rats.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Eberdeb Wildwander, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Three Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man wears a faded coat and loose pants complete with feathered hat. His clothes are grease stained in places. He has dyed his greying brown fur a little too much giving a sharp brown color. His eyes are likewise green.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear.

Flaws: Impulsive, Fearful, Disease. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Three Wing, Male Tabaxi Warlock 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 180 pp. Malachite (4 gp). Aquamarine (900 gp). Rich purple corundum (1300 gp). Brown-green garnet (80 gp).


Social Check DCs


Aramil Cithreth, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean white cloak covering his clean studded leather. He is an epitome of beauty. His hair is long and white with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. This amber eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with dancing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has never given up on his dancing dream.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Passionate, Artistic. Bonds: Attractive, Religious, Debt. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Aramil Cithreth, Male Elf Monk 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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