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Advanced [show]


Hobart Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: Eccentric and domineering, Hobart will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Hobart and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Hobart Sunmeadow, Male Halfling Commoner 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Seebo Dunben, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears a weathered and beat up set of banded mail beneath an oversized black coat. With a patchy red beard and wild red hair. He has brown eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Seebo was born with his mother's beautiful face. After coming to the age of reason, Seebo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Bonds: Enemies, Religious, Attractive. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Seebo Dunben, Male Gnome Paladin 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Az-Bror Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green wide-brimmed hat and green clothes. His chestnut hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: A powerful slaver made him what he is. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Az-Bror was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Poor, Mentor, Enemies. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Az-Bror Westbrook, Male Half-Orc Fighter 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Sapply Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is unkempt and raggedy. He has gray eyes and a black hat with a white feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Sapply abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Priest

Voice: Low rumbling, strings words together

Attributes [hide]

Sapply Pilwicken, Male Gnome Rogue 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Jasper (20 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Nalral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this eastern man dresses well, typically a more casual-formal manner. He has a very tight haircut. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Nalral Glanhig, Male Dwarf Aristocrat 4
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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