Ozyman Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is short and blonde. His hazel eyes peer out from beneath his top grey hat.
Personality: This man loves painting and to teach people painting more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Artistic, Joker, Gifted. Bonds: Job, Adventurer. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 30 gp. Chalcedony (70 gp).
Foxilon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and wears a red vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up. His eyes are brown and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly, Depressed. Bonds: Adventurer, Nature, Has a crush. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp. Golden yellow topaz (800 gp). Blue sapphire (1500 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in a clean tan cloak covering his clean studded leather. He has moderate length white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.
History: Immeral was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An abacus with copper, silver and gold markers (80 gp). Silver ewer (20 gp).
Dain Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is dressed in a clean green cloak covering his clean studded leather. He has a hunchback. His hair is short and blonde. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Serpent Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His fur is cut close to his head. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Scribe, who enjoyed hunting, Serpent was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Serpent took refuge in the old dungeon and found the beat up dagger and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 18)
Armor Class 12
Hit Points 108 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
Possessions: 10000 gp. Aquamarine (1100 gp). Aquamarine (1100 gp). Moonstone (40 gp). Blue quartz (4 gp). Smoky quartz (40 gp). Brown-green garnet (40 gp). Tourmaline (40 gp). Blue sapphire (500 gp). White pearl (40 gp). Bloodstone (40 gp). Golden pearl (40 gp). Eye agate (4 gp). Malachite (4 gp). Blue quartz (4 gp). Malachite (4 gp). Zircon (40 gp). 1 Medium magic item. 1 Medium magic item.
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