Drifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, pastel cloak. He keeps his cinnamon fur in a flapper bob. His eyes are likewise amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Shy, Antagonistic. Bonds: Criminal record. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 600 gp. Moss agate (16 gp). Blue sapphire (800 gp).
Wymar Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He typically wears grey cloth garments or leather armor. His black hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. Malachite (15 gp). Bloodstone (70 gp). 1 Banded mail.
Gormogord Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a mace. His hair, while still mostly red, has prominent grey streaks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gormogord was born with his father's beautiful face. Gormogord was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gormogord decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Shy. Bonds: Criminal record, Attractive, Rich, Job. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 13)
Armor Class 16
Hit Points 110 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
Possessions: 3000 gp. Amethyst (40 gp). Chrysoberyl (40 gp). Rock crystal (40 gp). Red garnet (40 gp). Amethyst (40 gp). Jasper (40 gp). Red garnet (40 gp). Onyx (40 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.
Wobbles Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His hair is silver and very short. His fierce blue eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Wobbles grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and an old rival family wants him found
Bonds: Guardian, Slave, Adventurer, Attractive, Family. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 91 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Solid gold idol (800 gp). Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (2900 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (400 gp). Jeweled anklet (2000 gp). 1 Medium magic item.
Erevan Horineth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear flannel. His hair is short and auburn. His blue eyes peer out from beneath his broad white hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born in a small mountains village. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Erevan began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Erevan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Wants to open a new tavern; and many brigands want him driven away
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Nature, Job. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 51 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 600 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (400 gp). Solid gold idol (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
