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Advanced [show]


Anselm Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Guardian, Religious. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Anselm Cromwell, Male Human Expert 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 17 (+3)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Modean Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large white mantle and cape that has been intricately interwoven into his green robe. His blue hair is singed and shortened. His thin eyebrows rest above his beady silver eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Modean Principle, Male Tiefling Cleric 2
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)18 (+4) 14 (+2)17 (+3)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Terran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 340 gp.


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown cloak and cross-gartered grey stockings. He has styled his chestnut hair well, parting it to the right. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Nuraval was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and dwarven compassion

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly, Racist. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Expert 10
Medium (4'0") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 78 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)12 (+1) 17 (+3)11 (+0)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze, and a wedding ring on his right hand. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Ugly, Insane. Bonds: Rich, In love, Adventurer. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Cockaby Daergel, Male Gnome Warlock 8
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills Deception +6, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey coat over a green low-cut shirt, and a deerstalker hat upon his head. His fur is gray and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to get a good night's sleep

Flaws: Shy, Selfish, Insomniac. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Sun Peak, Male Tabaxi Rogue 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 9
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 360 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs

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