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NPC Generator

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Advanced [show]


Faran Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His half smiles and green eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Addict. Bonds: Attractive. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Faran Hilltopple, Male Halfling Expert 14
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 16
Hit Points 104 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +10, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 2000 gp. Deep blue spinel (200 gp). Star ruby (600 gp). Chalcedony (40 gp). Violet garnet (200 gp). Golden pearl (120 gp). Hematite (11 gp). Moonstone (40 gp). Deep blue spinel (200 gp). Blue-white diamond (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rûkdûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. With bright red hair and a scraggly beard. His green eyes dart from person to person.

Personality: Calm and collected, he is a well trained Cook. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He is wracked by social anxiety; and to be a ploughman again

Flaws: Fearful. Bonds: Job, Adventurer, Rich, In love. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Rûkdûg Winthrop, Male Half-Orc Warlock 14
Medium (6'0") Half-Orc, Lawful Good (CR 14)
Armor Class 10
Hit Points 57 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 4000 gp. Black velvet mask with numerous citrines (160 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He has a large tan mantle and cape that has been intricately interwoven into his white robe. He sports a flattop hair cut. His eyes are red.

Personality: Aggressive, abrasive, and angry, Valafar embodies much of what other species detest in the Tieflings. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Military, Nature, Adventurer. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Valafar Heal, Male Tiefling Warlock 3
Medium (5'6") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: Just what you see.


Social Check DCs


Gildmak Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light tan in addition to tight pants. His brown hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in warhammer use. He has recently gotten a pet goose that steals things from people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting. Flaws: Ugly, Terse, Insane. Bonds: Criminal record, Enemies. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Gildmak Fastfoot, Male Halfling Adept 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 10 (+0)17 (+3)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 7000 cp.


Social Check DCs


Nordak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his red hair in a flapper bob. His hazel eyes peer out from beneath his feathered black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Locksmith soon after.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Disciplined. Flaws: Ugly, Lazy. Bonds: Religious. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Nordak Daraln, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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